Why 2 files? Because not everyone might like the Monster Pack, and because it can cause a bit of stuttering while playing. I am about 90% done with the Process, and since I am not doing this lazily, Animations are still being polished.įor reference I am playing with Core i7 4th Gen and a GTX 1050ti, i am using a certain custom shader for GZDOOM, on top of recording at 50 mbps i get small performance drops.Īll the Weapons were upscaled only 200% since anything larger might become a hassle while playing and some weapons were upscaled using the XBRZ method since some weapons show deformations while using other "photorealistic" models.įor reference, the Sprite count for only weapons is Above 10K sprites.Ĭompleted! Feel free to download and tell what you think! The Sprite count is insane, and of course Optimizations are expected since it might be laggy for low end CPU/GPU users. Its just gonna take some time cause this is my first time messing around with code and stuff, but so far it looks like a good start! I hope you enjoy it! Leave some feedback or things you may want to see in this mod.Today I present to you this extensive project about upscaling PB 3.0 weapons (and Enemies maybe someday) The mod now and will feature various item pick up sounds, new sprites, new sounds for all guns, many improvements to the previous version, new bobbing,re balances and just way more on the way.With the sad news of Quaker leaving the Doom community :( He has allowed me to continue his sub mod.I can't let his awesome sub mod die! So in time, more and more features from his sub mod will be added, and much more. This is the bleeding-edge version that is constantly being developed on, and not meant in any way shape or form to be representative of the final version of the mod. (Update V4 Coming Soon! Check Read More for changes!) Hey all, I have expanded the sound mod into something more than just a weapon sound mod. This is the primary repository for collaborative efforts between Doom developers on Project Brutality. ![]() This is for the marines to have an unique sound when they don't activate their comms. Some code in Brutal Doom has been changed to accomodate the pain, rescue and scream sounds.ĭeath, pain and scream sounds also use a low pass filter to achieve a muffling effect. ![]() They are much more consistently varied (weird description, isn't it?) than what the default voices are, and that's primarily why I made this - to have more. This is a project I enforced upon my vocal cords to produce sounds that I think are decent that are made to replace the sounds of the current allied marines in Brutal Doom. I plan on new content updates and add-ons releasing on Fridays on a bi-weekly basis at least, so make sure you track this mod and follow it closely! Refer to the detailed, easy-to-follow PDF guide to setting up your Project Brutality experience! PROJECT BRUTALITY 3.0 and Lullaby map/WAD made by Danlex for DOOM 2 Hell On Earth, Man And a Half Difficulty level, Chaotic Random Spawn Preset with 100 Sec. With a wide variety of options, presets, and game modes, Project Brutality has something to offer to any and all Brutal Doom fans out there. And the best part- YOU choose how you want to play. Each weapon and monster was carefully picked, edited, programmed, and animated to feel alive and fit perfectly and consistently into the lore and world of Brutal Doom. This mod offers the highest quality expansion content for brutal doom v20 that capitalizes on breaking new ground in terms of gameplay, features, weapons, enemies, balance, visuals, sound, and so much more. Hi everyone.Today I finally release this extensive and massive project.While this video only showcases weapons, the pack also includes some items and pickups. i am unable to fix these so if someone else can fix them then pm meĪfter nearly a year of rigorous development, I bring you the ultimate game expansion mod to Brutal Doom: Project Brutality. the code is there for that feature but it simply wont work. also unless you use his grenade mod you cant throw grenades. known issues are: offend gesture doesnt work with bd20 like my revolver mod, the berserk melee has a funny jitter at the end, for some reason i cannot get the ammo counter to work properly with Saegiru's Ultimate Visor mod. also this adds the pistol to your arsenal instead of replacing the assault rifle. the melee attack also works with a berserk pack i just cant figure out how to make it go into a fatality so basically it will work like its in smash mode. it also has new custom sounds that i found as usual from youtube. PROJECT BRUTALITY 3.0 Monster Showcase for DOOM, this is quite a long video as for the showcase because Project Brutality has dozens of available monsters. ![]() ![]() for starters it fires a three round burst ala robocop. essentially it is the same pistol that Sarge had made as an optional replacement for the Assault Rifle with some obvious changes.
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